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Contact information
Game Developer Ironclad Games can be contacted at the following:
Corporate and Business Inquiries:
corporate@ironcladgames.com
Media Inquiries:
media@ironcladgames.com
General Inquiries:
info@ironcladgames.com
Technical Support:
support@ironcladgames.com
Employment:
jobs@ironcladgames.com
Ironclad is looking for passionate, dedicated, talented, and intelligent generalists that can work their magic alone and collaboratively with a tight-knit creative team:
Positions:
Versatile Game Programmer POSITION FILLED, ALTHOUGH WE ARE STILL ACCEPTING RESUMES FOR FUTURE CONSIDERATION - Do you get excited by bringing bits and bytes to life only to have players send them to their death? Are you a self-motivated generalist who enjoys working with a small and highly skilled team? Award winning Ironclad Games is in the middle of a revolutionary new game and now is your opportunity to make your mark with your versatile programming skills. Expect to work in a wide variety of areas including tools, graphics, gameplay, animation and whatever other else comes out of the rabbit hole.
You must have:
• Excellent C++ skills.
• Excellent understanding of object oriented design.
• Intermediate 3D math skills.
• Intermediate knowledge of PC game and tool development.
• A passion for video games and a lot of experience playing a variety of genres.
• At least some game development experience (mods and indie projects count!)
Bonus haves:
• Intermediate DirectX skills.
• Intermediate HLSL skills.
• You have played and have an in depth understanding of Sins of a Solar Empire.
• Strong understanding of real-time strategy implementation and design.
Finale:
• Warning: we throw out hordes of code on a regular basis so don't apply if you become attached to your work and can't handle rewrites.
• We don't care if you have an education or not as long as you can do the work.
• Send resume and cover letter to jobs@ironcladgames.com
User Interface / 2D Artist / Layout / Game Art Painting - Part Time
You must have:
• Fine art skills: Sketching & Painting both digitally and on paper.
• Photoshop mastery.
• A good understanding of game navigation.
• A great understanding of color theory - and ability to work within the style pallet of a project.
• Pixel pushing: ability to make small scale art look awesome.
• Ability to design stages of Good, Better, and Kick-A$$
• Attention to detail.
• Strong communications skills.
• Familiarity with optimization of 2D images and using creative tricks to pull off visually elaborate effects with the lowest memory costs.
• The drive to work on many different tasks.
• Ability to work under pressure and within deadlines.
• Ability to balance the needs of the animation, engine limitations, and the overall creative direction.
• A passion for video games and a lot of experience playing a variety of genres.
You should have:
• UI design experience
• Layout Experience
We wish you could have (we love generalists):
• 2D animation experience
• FX experience
• 3D modeling experience
What we need from you:
Resumes are nice but we really need to see what you can do. Please send a link to your portfolio to jobs@ironcladgames.com. A stronger portfolio will include a wide range of subject matter and styles.
Don’t quite have the skills yet?
We are also accepting intern applications for game testing and minor art tasks that may give you the opportunity to work with a game-specific particle effects system.
Particle Effects Artist - Do you get excited by explosions, heavenly rays of light, fire, smoke, swooshes, spells, lightning, environmental effects, impact bursts and all things that go boom? Are you a self-motivated generalist who enjoys working with a small and highly skilled team?
Ironclad is in the middle of a revolutionary new game and now is your opportunity to make your mark with stunning particle effects, environmental awesomeness, and 2D mastery.
The ideal candidate for this position is a gifted artist with a strong sense of motion and timing. You should understand basic physics and have a techy edge.
You will work directly with the art director and animator to create high quality effects that will compliment a dynamic gameworld. On a typical day you will be handed a detailed character description and you will be responsible for concepting and executing creative visual solutions for the character's many effects. Other days you will help bring a static world alive with detailed environmental / atmospheric touches and 2D painting for the UI. Although you will be the sole master of your domain, being a team player is absolutely essential.
You must have:
• Experience working with a particle effects system or VFX editor.
• Experience working with Sprites/Billboards in a 3D environment
• Photoshop mastery and strong painting/texturing skills.
• Familiarity with optimization of 2D images and using creative tricks to pull off visually elaborate effects with the lowest memory costs.
• Know when to be subtle, in-your-face, or anything in between.
• Strong communications skills.
• The drive to work on many different tasks.
• Ability to work under pressure and within deadlines.
• Ability to balance the needs of the animation, engine limitations, and the overall creative direction.
• A passion for video games and a lot of experience playing a variety of genres.
You should have:
• 3D modeling experience
• Compositing experience
• 2D animation experience
• UI design experience
• Lighting experience
• Great understanding of color theory and the impact of various shaders
We wish you could have (we love generalists):
• Particle effects programming experience
• 3D animation experience
• Shader Programming knowledge
What we need from you:
Resumes are nice but we really need to see what you can do. Please send a link or demo video of your recent particle effect or VFX work to jobs@ironcladgames.com. A stronger portfolio will include a wide range of subject matter and styles.
Don’t quite have the skills yet?
We are also accepting intern applications for game testing and minor art tasks that may give you the opportunity to work with a game-specific particle effects system.
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